#ifndef CONE_H_
#define CONE_H_

#include "object3d.h"
#include "../d_Math/d_Math.h"

class Cone : Object3D
{
public:
	Cone(float r, float h, Material *mat);
	~Cone();
	bool intersect(const Ray &r, Hit &h, float tmin);
	bool inside(d_Vec3f point){return false;}
	
	float radius;
	float height;
};

#endif /*CONE_H_*/
